Wednesday, July 29, 2009

Odd and Ends

We have been meaning to post for a while but just didn't get around to it, we have progress in multiple directions. In the Project Wonderland space we are reaping the benefits of the dedicated time we spent towards refactoring the entire avatar system. We got our internally developed collision solution integrated into our branch for 0.5. We load in our own custom environments and modestly begin designing the GUI\HUD of our implementation. Performance, download and load times are improving. We are in close contact with the team at Sun and we appreciate their plans to perform "feature freeze" and focus on stabilizing the overall system. We have found a need for a quick machine compatibility test application to help in the QA effort, before even considering the use of a certain machine in the studio for QA we make sure that machine passes the test - loading a smiling avatar via web start app.

On another front we have successfully developed a tool for soft body physics editing for 3D models. The output of that tool is exported into an iphone friendly format that is then loaded on the iphone and runs in an app developed by Kyle Roucis - one of our interns. We are experimenting various usages for this tech, it could possibly serve as a solid base for a heavily multi-threaded physics system that is based on verlet integration. I love verlet systems, it's lots of fun!

(This picture is outdated but it shows a verlet structure)


Blogger jfelrod1960 said...

Just curious ... are you guys still working on the Cosmic Birdie game?

12:43 PM  
Blogger Shawn Kendall said...

The actual game currently serves as testbed as well as design starting pint for which tech gets bubbled up the engine development pipeline.

So, we are still working on it but it will not be used for our public debut of all the tech later this year.

4:26 AM  

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